Home
last modified time | relevance | path

Searched refs:descriptor_set_name_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/
Dcommand_line_interface.cc847 if (!descriptor_set_name_.empty()) { in Run()
902 descriptor_set_name_.clear(); in Clear()
1008 descriptor_set_name_.empty()) { in ParseArguments()
1023 if (imports_in_descriptor_set_ && descriptor_set_name_.empty()) { in ParseArguments()
1027 if (source_info_in_descriptor_set_ && descriptor_set_name_.empty()) { in ParseArguments()
1158 if (!descriptor_set_name_.empty()) { in InterpretArgument()
1172 descriptor_set_name_ = value; in InterpretArgument()
1222 if (!output_directives_.empty() || !descriptor_set_name_.empty()) { in InterpretArgument()
1288 if (!output_directives_.empty() || !descriptor_set_name_.empty()) { in InterpretArgument()
1718 fd = open(descriptor_set_name_.c_str(), in WriteDescriptorSet()
[all …]
Dcommand_line_interface.h366 string descriptor_set_name_; variable