Searched refs:discarded (Results 1 – 5 of 5) sorted by relevance
779 int32_t discarded = outputDelayRingBufferGetSamples(nullptr, discard); in process() local780 mOutputDelayCompensated += discarded; in process()
910 int32_t discarded = outputDelayRingBufferGetSamples(0, discard); in onQueueFilled() local911 mOutputDelayCompensated += discarded; in onQueueFilled()
5962 int32_t discarded = 0; in onInputBufferFilled() local5963 if (msg->findInt32("discarded", &discarded) && discarded) { in onInputBufferFilled()6380 int32_t discarded = 0; in onOutputBufferDrained() local6381 msg->findInt32("discarded", &discarded); in onOutputBufferDrained()6396 && !discarded && buffer->size() != 0) { in onOutputBufferDrained()6473 if (mCodec->mNativeWindow != NULL && (discarded || buffer->size() != 0)) { in onOutputBufferDrained()
229 inner class Paint$Style in the Paint class should be discarded and the bridge will provide its own
4663 …y access non-resident regions of a resource, all reads return as if data is 0, writes are discarded