Searched refs:disk_path (Results 1 – 3 of 3) sorted by relevance
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/ |
D | importer.h | 254 void MapPath(const string& virtual_path, const string& disk_path); 302 string disk_path; member 306 : virtual_path(virtual_path_param), disk_path(disk_path_param) {} in Mapping()
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D | importer.cc | 377 const string& disk_path) { in MapPath() argument 378 mappings_.push_back(Mapping(virtual_path, CanonicalizePath(disk_path))); in MapPath() 391 if (ApplyMapping(canonical_disk_file, mappings_[i].disk_path, in DiskFileToVirtualFile() 407 mappings_[i].disk_path, shadowing_disk_file)) { in DiskFileToVirtualFile() 458 mappings_[i].disk_path, &temp_disk_file)) { in OpenVirtualFile()
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D | command_line_interface.cc | 1122 string disk_path; in InterpretArgument() local 1127 disk_path = parts[i]; in InterpretArgument() 1130 disk_path = parts[i].substr(equals_pos + 1); in InterpretArgument() 1133 if (disk_path.empty()) { in InterpretArgument() 1141 if (access(disk_path.c_str(), F_OK) < 0) { in InterpretArgument() 1144 cerr << disk_path << ": warning: directory does not exist." << endl; in InterpretArgument() 1147 disk_path = parts[i]; in InterpretArgument() 1154 proto_path_.push_back(pair<string, string>(virtual_path, disk_path)); in InterpretArgument()
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