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Searched refs:dynamic_cast_if_available (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Dmap_entry.h212 const MapEntry* source = dynamic_cast_if_available<const MapEntry*>(&from); in MergeFrom()
Dgenerated_message_reflection.h635 inline To dynamic_cast_if_available(From from) { in dynamic_cast_if_available() function