Searched refs:eqEnabled (Results 1 – 1 of 1) sorted by relevance
993 bool eqEnabled = pContext->pBundledContext->bEqualizerEnabled == LVM_TRUE; in LvmEffect_limitLevel() local998 if (eqEnabled) { in LvmEffect_limitLevel()1034 if (eqEnabled) { in LvmEffect_limitLevel()