Searched refs:faceCount (Results 1 – 4 of 4) sorted by relevance
72 uint32_t faceCount; member
124 uint32_t faceCount = 1; in Upload2DTexture() local126 faceCount = 6; in Upload2DTexture()130 for (uint32_t face = 0; face < faceCount; face ++) { in Upload2DTexture()309 alloc->mHal.drvState.faceCount = type->getDimFaces(); in AllocationBuildPointerTable()348 if(alloc->mHal.drvState.faceCount) { in AllocationBuildPointerTable()
94 uint32_t faceCount; member
94 alloc->mHal.drvState.faceCount = type->getDimFaces(); in AllocationBuildPointerTable()134 if (alloc->mHal.drvState.faceCount) { in AllocationBuildPointerTable()