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Searched refs:framework_name (Results 1 – 3 of 3) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/objectivec/
Dobjectivec_file.cc134 const string framework_name(ProtobufLibraryFrameworkName); in Print() local
135 const string cpp_symbol(ProtobufFrameworkImportSymbol(framework_name)); in Print()
144 "framework_name", framework_name, in Print()
215 StringPiece framework_name(line, 0, offset); in ConsumeLine() local
217 StringPieceTrimWhitespace(&framework_name); in ConsumeLine()
233 << proto_file.ToString() << "' with '" << framework_name.ToString() in ConsumeLine()
244 (*map_)[proto_file.ToString()] = framework_name.ToString(); in ConsumeLine()
614 const string framework_name(ProtobufLibraryFrameworkName); in PrintFileRuntimePreamble() local
615 const string cpp_symbol(ProtobufFrameworkImportSymbol(framework_name)); in PrintFileRuntimePreamble()
631 "framework_name", framework_name); in PrintFileRuntimePreamble()
Dobjectivec_helpers.h181 string ProtobufFrameworkImportSymbol(const string& framework_name);
Dobjectivec_helpers.cc860 string ProtobufFrameworkImportSymbol(const string& framework_name) { in ProtobufFrameworkImportSymbol() argument
863 result += ToUpper(framework_name); in ProtobufFrameworkImportSymbol()