Searched refs:frozen (Results 1 – 6 of 6) sorted by relevance
/frameworks/base/services/core/jni/ |
D | com_android_server_input_InputManagerService.cpp | 219 void setInputDispatchMode(bool enabled, bool frozen); 855 void NativeInputManager::setInputDispatchMode(bool enabled, bool frozen) { in setInputDispatchMode() argument 856 mInputManager->getDispatcher()->setInputDispatchMode(enabled, frozen); in setInputDispatchMode() 1561 jclass /* clazz */, jlong ptr, jboolean enabled, jboolean frozen) { in nativeSetInputDispatchMode() argument 1564 im->setInputDispatchMode(enabled, frozen); in nativeSetInputDispatchMode()
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/frameworks/native/services/inputflinger/ |
D | InputDispatcher.h | 346 virtual void setInputDispatchMode(bool enabled, bool frozen) = 0; 439 virtual void setInputDispatchMode(bool enabled, bool frozen) override;
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D | InputDispatcher.cpp | 3443 void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) { in setInputDispatchMode() argument 3445 ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen); in setInputDispatchMode() 3452 if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) { in setInputDispatchMode() 3453 if (mDispatchFrozen && !frozen) { in setInputDispatchMode() 3462 mDispatchFrozen = frozen; in setInputDispatchMode()
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/frameworks/base/services/core/java/com/android/server/input/ |
D | InputManagerService.java | 218 … private static native void nativeSetInputDispatchMode(long ptr, boolean enabled, boolean frozen); in nativeSetInputDispatchMode() argument 1528 public void setInputDispatchMode(boolean enabled, boolean frozen) { in setInputDispatchMode() argument 1529 nativeSetInputDispatchMode(mPtr, enabled, frozen); in setInputDispatchMode()
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/frameworks/base/core/java/com/android/internal/widget/ |
D | RecyclerView.java | 1907 public void setLayoutFrozen(boolean frozen) { in setLayoutFrozen() argument 1908 if (frozen != mLayoutFrozen) { in setLayoutFrozen() 1910 if (!frozen) { in setLayoutFrozen()
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/ |
D | CHANGES.txt | 487 frozen and all the new development will happen here.
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