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Searched refs:gFragmentShader (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp37 static const char gFragmentShader[] = "precision mediump float;\n" variable
116 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp37 static const char gFragmentShader[] = "precision mediump float;\n" variable
116 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/frameworks/opt/gamesdk/samples/bouncyball/app/src/main/cpp/
DCircle.cpp48 auto const gFragmentShader = variable
124 program = createProgram(gVertexShader, gFragmentShader); in ProgramState()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp75 static const char gFragmentShader[] = "#extension GL_OES_EGL_image_external : require\n" variable
161 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp80 static const char gFragmentShader[] = "precision mediump float;\n" variable
153 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp71 static const char gFragmentShader[] = "precision mediump float;\n" variable
167 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/app/src/main/cpp/
DScene.cpp48 auto const gFragmentShader = R"( variable
125 program = createProgram(gVertexShader, gFragmentShader); in ProgramState()