Searched refs:gMaxNumFrames (Results 1 – 1 of 1) sorted by relevance
75 static long gMaxNumFrames; // 0 means decode all available. variable378 if (gMaxNumFrames > 0 && numFrames == gMaxNumFrames) { in playSource()793 gMaxNumFrames = 0; in main()859 gMaxNumFrames = x; in main()