/frameworks/native/opengl/libs/ |
D | libGLESv2.map.txt | 183 glUniform3f;
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D | libGLESv3.map.txt | 372 glUniform3f;
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D | entries.in | 934 GL_ENTRY(void, glUniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
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/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/app/src/main/cpp/ |
D | Scene.cpp | 287 glUniform3f(state.lightDirHandle, 0.3, 0.3, -1); in draw()
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES20.spec | 121 void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z )
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 1612 public static native void glUniform3f( in glUniform3f() method in GLES20
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/frameworks/base/libs/hwui/debug/ |
D | gles_undefine.h | 845 #undef glUniform3f
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D | gles_redefine.h | 846 #define glUniform3f wrap_glUniform3f macro
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D | gles_stubs.in | 358 void API_ENTRY(glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { 359 CALL_GL_API(glUniform3f, location, v0, v1, v2);
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D | gles_decls.in | 120 GL_ENTRY(void, glUniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 358 void API_ENTRY(glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { 359 CALL_GL_API(glUniform3f, location, v0, v1, v2);
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 645 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 645 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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D | gl31.h | 647 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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D | gl32.h | 647 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 5248 glUniform3f( in android_glUniform3f__IFFF()
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/frameworks/base/tools/aapt2/integration-tests/CommandTests/ |
D | android-28.jar | META-INF/
META-INF/MANIFEST.MF
javax/
javax/net/
javax/ ... |