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Searched refs:hasX (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/tests/
DSurfaceInterceptor_test.cpp411 bool hasX(change.position().x() == POSITION_UPDATE); in positionUpdateFound() local
413 if (hasX && hasY && !foundPosition) { in positionUpdateFound()
415 } else if (hasX && hasY && foundPosition) { in positionUpdateFound()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/objectivec/
DGPBMessage.m650 // are initially not visible via the hasX selector. This method makes them