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Searched refs:has_gl_es_version (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/tools/aapt2/link/
DManifestFixer.cpp199 bool has_gl_es_version = false; in VerifyUsesFeature() local
206 has_gl_es_version = true; in VerifyUsesFeature()
209 if (!has_name && !has_gl_es_version) { in VerifyUsesFeature()
/frameworks/opt/gamesdk/src/tuningfork/
Dclearcutserializer.cpp78 di.has_gl_es_version = true; in Fill()