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Searched refs:has_positive_int_value (Results 1 – 3 of 3) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Ddescriptor.cc5878 if (uninterpreted_option_->has_positive_int_value()) { in SetOptionValue()
5905 if (uninterpreted_option_->has_positive_int_value()) { in SetOptionValue()
5926 if (uninterpreted_option_->has_positive_int_value()) { in SetOptionValue()
5942 if (uninterpreted_option_->has_positive_int_value()) { in SetOptionValue()
5956 } else if (uninterpreted_option_->has_positive_int_value()) { in SetOptionValue()
5973 } else if (uninterpreted_option_->has_positive_int_value()) { in SetOptionValue()
Ddescriptor.pb.cc13223 if (has_positive_int_value()) { in SerializeWithCachedSizes()
13282 if (has_positive_int_value()) { in InternalSerializeWithCachedSizesToArray()
13335 if (has_positive_int_value()) { in ByteSize()
13415 if (from.has_positive_int_value()) { in MergeFrom()
13653 bool UninterpretedOption::has_positive_int_value() const { in has_positive_int_value() function in google::protobuf::UninterpretedOption
Ddescriptor.pb.h3283 bool has_positive_int_value() const;
7301 inline bool UninterpretedOption::has_positive_int_value() const { in has_positive_int_value() function