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Searched refs:indirect (Results 1 – 25 of 171) sorted by relevance

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/frameworks/native/opengl/tools/glgen/stubs/gles11/
DglDispatchComputeIndirect.cpp2 static void android_glDispatchComputeIndirect(JNIEnv *_env, jobject, jlong indirect) { in android_glDispatchComputeIndirect() argument
7 if (sizeof(GLintptr) != sizeof(jlong) && (indirect < LONG_MIN || indirect > LONG_MAX)) { in android_glDispatchComputeIndirect()
11 glDispatchComputeIndirect((GLintptr)indirect); in android_glDispatchComputeIndirect()
DglDrawArraysIndirect.cpp2 static void android_glDrawArraysIndirect(JNIEnv *_env, jobject, int mode, jlong indirect) { in android_glDrawArraysIndirect() argument
6 if (sizeof(void*) != sizeof(jlong) && indirect > static_cast<jlong>(UINT32_MAX)) { in android_glDrawArraysIndirect()
10 glDrawArraysIndirect(mode, (const void*)indirect); in android_glDrawArraysIndirect()
DglDrawElementsIndirect.cpp2 … void android_glDrawElementsIndirect(JNIEnv *_env, jobject, jint mode, jint type, jlong indirect) { in android_glDrawElementsIndirect() argument
6 if (sizeof(void*) != sizeof(jlong) && indirect > static_cast<jlong>(UINT32_MAX)) { in android_glDrawElementsIndirect()
10 glDrawElementsIndirect(mode, type, (const void*)indirect); in android_glDrawElementsIndirect()
DglDispatchComputeIndirect.java3 public static native void glDispatchComputeIndirect(long indirect); in glDispatchComputeIndirect() argument
DglDrawArraysIndirect.java3 public static native void glDrawArraysIndirect(int mode, long indirect); in glDrawArraysIndirect() argument
DglDrawElementsIndirect.java3 public static native void glDrawElementsIndirect(int mode, int type, long indirect); in glDrawElementsIndirect() argument
/frameworks/compile/mclinker/include/mcld/LD/
DDiagSymbolResolutions.inc27 "indirect symbol %0 points to a common symbol",
28 "indirect symbol %0 points to a common symbol")
31 "indirect symbol %0 points to a undefined symbol",
/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES31.spec2 void glDispatchComputeIndirect ( GLintptr indirect )
3 void glDrawArraysIndirect ( GLenum mode, const void *indirect )
4 void glDrawElementsIndirect ( GLenum mode, GLenum type, const void *indirect )
/frameworks/base/opengl/java/android/opengl/
DGLES31.java219 public static native void glDispatchComputeIndirect(long indirect); in glDispatchComputeIndirect() argument
223 public static native void glDrawArraysIndirect(int mode, long indirect); in glDrawArraysIndirect() argument
227 public static native void glDrawElementsIndirect(int mode, int type, long indirect); in glDrawElementsIndirect() argument
/frameworks/base/core/proto/android/os/
Dheader.proto42 // Only use bytes type here to avoid indirect dependency on atoms.proto
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGLImplHeader.java-impl78 "Application %s (SDK target %d) called a GL11 Pointer method with an indirect Buffer.",
/frameworks/base/core/jni/
Dandroid_opengl_GLES31.cpp433 static void android_glDispatchComputeIndirect(JNIEnv *_env, jobject, jlong indirect) { in android_glDispatchComputeIndirect() argument
438 if (sizeof(GLintptr) != sizeof(jlong) && (indirect < LONG_MIN || indirect > LONG_MAX)) { in android_glDispatchComputeIndirect()
442 glDispatchComputeIndirect((GLintptr)indirect); in android_glDispatchComputeIndirect()
446 static void android_glDrawArraysIndirect(JNIEnv *_env, jobject, int mode, jlong indirect) { in android_glDrawArraysIndirect() argument
450 if (sizeof(void*) != sizeof(jlong) && indirect > static_cast<jlong>(UINT32_MAX)) { in android_glDrawArraysIndirect()
454 glDrawArraysIndirect(mode, (const void*)indirect); in android_glDrawArraysIndirect()
458 … void android_glDrawElementsIndirect(JNIEnv *_env, jobject, jint mode, jint type, jlong indirect) { in android_glDrawElementsIndirect() argument
462 if (sizeof(void*) != sizeof(jlong) && indirect > static_cast<jlong>(UINT32_MAX)) { in android_glDrawElementsIndirect()
466 glDrawElementsIndirect(mode, type, (const void*)indirect); in android_glDrawElementsIndirect()
/frameworks/av/drm/libdrmframework/plugins/passthru/
DNOTICE31 "control" means (i) the power, direct or indirect, to cause the
170 liable to You for damages, including any direct, indirect, special,
/frameworks/base/cmds/vr/
DNOTICE31 "control" means (i) the power, direct or indirect, to cause the
170 liable to You for damages, including any direct, indirect, special,
/frameworks/av/media/mediaserver/
DNOTICE31 "control" means (i) the power, direct or indirect, to cause the
170 liable to You for damages, including any direct, indirect, special,
/frameworks/native/libs/binder/ndk/
DNOTICE31 "control" means (i) the power, direct or indirect, to cause the
170 liable to You for damages, including any direct, indirect, special,
/frameworks/base/packages/SettingsProvider/
DNOTICE31 "control" means (i) the power, direct or indirect, to cause the
170 liable to You for damages, including any direct, indirect, special,
/frameworks/base/cmds/requestsync/
DNOTICE31 "control" means (i) the power, direct or indirect, to cause the
170 liable to You for damages, including any direct, indirect, special,
/frameworks/av/media/libstagefright/flac/dec/
DNOTICE31 "control" means (i) the power, direct or indirect, to cause the
170 liable to You for damages, including any direct, indirect, special,
/frameworks/av/media/libstagefright/omx/tests/
DNOTICE31 "control" means (i) the power, direct or indirect, to cause the
170 liable to You for damages, including any direct, indirect, special,
/frameworks/av/cmds/stagefright/
DNOTICE31 "control" means (i) the power, direct or indirect, to cause the
170 liable to You for damages, including any direct, indirect, special,
/frameworks/base/libs/storage/
DNOTICE31 "control" means (i) the power, direct or indirect, to cause the
170 liable to You for damages, including any direct, indirect, special,
/frameworks/av/services/audioflinger/
DNOTICE31 "control" means (i) the power, direct or indirect, to cause the
170 liable to You for damages, including any direct, indirect, special,
/frameworks/av/media/libstagefright/id3/
DNOTICE31 "control" means (i) the power, direct or indirect, to cause the
170 liable to You for damages, including any direct, indirect, special,
/frameworks/av/drm/libdrmframework/plugins/forward-lock/FwdLockEngine/
DNOTICE31 "control" means (i) the power, direct or indirect, to cause the
170 liable to You for damages, including any direct, indirect, special,

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