/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | glDispatchComputeIndirect.cpp | 2 static void android_glDispatchComputeIndirect(JNIEnv *_env, jobject, jlong indirect) { in android_glDispatchComputeIndirect() argument 7 if (sizeof(GLintptr) != sizeof(jlong) && (indirect < LONG_MIN || indirect > LONG_MAX)) { in android_glDispatchComputeIndirect() 11 glDispatchComputeIndirect((GLintptr)indirect); in android_glDispatchComputeIndirect()
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D | glDrawArraysIndirect.cpp | 2 static void android_glDrawArraysIndirect(JNIEnv *_env, jobject, int mode, jlong indirect) { in android_glDrawArraysIndirect() argument 6 if (sizeof(void*) != sizeof(jlong) && indirect > static_cast<jlong>(UINT32_MAX)) { in android_glDrawArraysIndirect() 10 glDrawArraysIndirect(mode, (const void*)indirect); in android_glDrawArraysIndirect()
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D | glDrawElementsIndirect.cpp | 2 … void android_glDrawElementsIndirect(JNIEnv *_env, jobject, jint mode, jint type, jlong indirect) { in android_glDrawElementsIndirect() argument 6 if (sizeof(void*) != sizeof(jlong) && indirect > static_cast<jlong>(UINT32_MAX)) { in android_glDrawElementsIndirect() 10 glDrawElementsIndirect(mode, type, (const void*)indirect); in android_glDrawElementsIndirect()
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D | glDispatchComputeIndirect.java | 3 public static native void glDispatchComputeIndirect(long indirect); in glDispatchComputeIndirect() argument
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D | glDrawArraysIndirect.java | 3 public static native void glDrawArraysIndirect(int mode, long indirect); in glDrawArraysIndirect() argument
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D | glDrawElementsIndirect.java | 3 public static native void glDrawElementsIndirect(int mode, int type, long indirect); in glDrawElementsIndirect() argument
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/frameworks/compile/mclinker/include/mcld/LD/ |
D | DiagSymbolResolutions.inc | 27 "indirect symbol %0 points to a common symbol", 28 "indirect symbol %0 points to a common symbol") 31 "indirect symbol %0 points to a undefined symbol",
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES31.spec | 2 void glDispatchComputeIndirect ( GLintptr indirect ) 3 void glDrawArraysIndirect ( GLenum mode, const void *indirect ) 4 void glDrawElementsIndirect ( GLenum mode, GLenum type, const void *indirect )
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES31.java | 219 public static native void glDispatchComputeIndirect(long indirect); in glDispatchComputeIndirect() argument 223 public static native void glDrawArraysIndirect(int mode, long indirect); in glDrawArraysIndirect() argument 227 public static native void glDrawElementsIndirect(int mode, int type, long indirect); in glDrawElementsIndirect() argument
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/frameworks/base/core/proto/android/os/ |
D | header.proto | 42 // Only use bytes type here to avoid indirect dependency on atoms.proto
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/frameworks/native/opengl/tools/glgen/stubs/jsr239/ |
D | GLImplHeader.java-impl | 78 "Application %s (SDK target %d) called a GL11 Pointer method with an indirect Buffer.",
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/frameworks/base/core/jni/ |
D | android_opengl_GLES31.cpp | 433 static void android_glDispatchComputeIndirect(JNIEnv *_env, jobject, jlong indirect) { in android_glDispatchComputeIndirect() argument 438 if (sizeof(GLintptr) != sizeof(jlong) && (indirect < LONG_MIN || indirect > LONG_MAX)) { in android_glDispatchComputeIndirect() 442 glDispatchComputeIndirect((GLintptr)indirect); in android_glDispatchComputeIndirect() 446 static void android_glDrawArraysIndirect(JNIEnv *_env, jobject, int mode, jlong indirect) { in android_glDrawArraysIndirect() argument 450 if (sizeof(void*) != sizeof(jlong) && indirect > static_cast<jlong>(UINT32_MAX)) { in android_glDrawArraysIndirect() 454 glDrawArraysIndirect(mode, (const void*)indirect); in android_glDrawArraysIndirect() 458 … void android_glDrawElementsIndirect(JNIEnv *_env, jobject, jint mode, jint type, jlong indirect) { in android_glDrawElementsIndirect() argument 462 if (sizeof(void*) != sizeof(jlong) && indirect > static_cast<jlong>(UINT32_MAX)) { in android_glDrawElementsIndirect() 466 glDrawElementsIndirect(mode, type, (const void*)indirect); in android_glDrawElementsIndirect()
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/frameworks/av/drm/libdrmframework/plugins/passthru/ |
D | NOTICE | 31 "control" means (i) the power, direct or indirect, to cause the 170 liable to You for damages, including any direct, indirect, special,
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/frameworks/base/cmds/vr/ |
D | NOTICE | 31 "control" means (i) the power, direct or indirect, to cause the 170 liable to You for damages, including any direct, indirect, special,
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/frameworks/av/media/mediaserver/ |
D | NOTICE | 31 "control" means (i) the power, direct or indirect, to cause the 170 liable to You for damages, including any direct, indirect, special,
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/frameworks/native/libs/binder/ndk/ |
D | NOTICE | 31 "control" means (i) the power, direct or indirect, to cause the 170 liable to You for damages, including any direct, indirect, special,
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/frameworks/base/packages/SettingsProvider/ |
D | NOTICE | 31 "control" means (i) the power, direct or indirect, to cause the 170 liable to You for damages, including any direct, indirect, special,
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/frameworks/base/cmds/requestsync/ |
D | NOTICE | 31 "control" means (i) the power, direct or indirect, to cause the 170 liable to You for damages, including any direct, indirect, special,
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/frameworks/av/media/libstagefright/flac/dec/ |
D | NOTICE | 31 "control" means (i) the power, direct or indirect, to cause the 170 liable to You for damages, including any direct, indirect, special,
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/frameworks/av/media/libstagefright/omx/tests/ |
D | NOTICE | 31 "control" means (i) the power, direct or indirect, to cause the 170 liable to You for damages, including any direct, indirect, special,
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/frameworks/av/cmds/stagefright/ |
D | NOTICE | 31 "control" means (i) the power, direct or indirect, to cause the 170 liable to You for damages, including any direct, indirect, special,
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/frameworks/base/libs/storage/ |
D | NOTICE | 31 "control" means (i) the power, direct or indirect, to cause the 170 liable to You for damages, including any direct, indirect, special,
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/frameworks/av/services/audioflinger/ |
D | NOTICE | 31 "control" means (i) the power, direct or indirect, to cause the 170 liable to You for damages, including any direct, indirect, special,
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/frameworks/av/media/libstagefright/id3/ |
D | NOTICE | 31 "control" means (i) the power, direct or indirect, to cause the 170 liable to You for damages, including any direct, indirect, special,
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/frameworks/av/drm/libdrmframework/plugins/forward-lock/FwdLockEngine/ |
D | NOTICE | 31 "control" means (i) the power, direct or indirect, to cause the 170 liable to You for damages, including any direct, indirect, special,
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