Home
last modified time | relevance | path

Searched refs:invalid_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Dprotostream_objectwriter.cc183 invalid_(false), in AnyWriter()
200 if (!invalid_) { in StartObject()
204 invalid_ = true; in StartObject()
209 if (name != "value" && !invalid_) { in StartObject()
212 invalid_ = true; in StartObject()
244 if (!invalid_) { in StartList()
248 invalid_ = true; in StartList()
251 if (name != "value" && !invalid_) { in StartList()
254 invalid_ = true; in StartList()
281 if (!invalid_) { in RenderDataPiece()
[all …]
Dprotostream_objectwriter.h166 bool invalid_; variable