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Searched refs:invalid_depth_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Dproto_writer.cc75 invalid_depth_(0), in ProtoWriter()
93 invalid_depth_(0), in ProtoWriter()
454 ++invalid_depth_; in StartObject()
460 ++invalid_depth_; in StartObject()
470 if (invalid_depth_ > 0) { in EndObject()
471 --invalid_depth_; in EndObject()
493 ++invalid_depth_; in StartList()
499 ++invalid_depth_; in StartList()
509 if (invalid_depth_ > 0) { in EndList()
510 --invalid_depth_; in EndList()
[all …]
Dproto_writer.h139 void IncrementInvalidDepth() { ++invalid_depth_; } in IncrementInvalidDepth()
140 void DecrementInvalidDepth() { --invalid_depth_; } in DecrementInvalidDepth()
141 int invalid_depth() { return invalid_depth_; } in invalid_depth()
334 int invalid_depth_; variable