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Searched refs:is_cleared (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Dextension_set_heavy.cc104 has = !iter->second.is_cleared; in AppendToList()
148 if (iter == extensions_.end() || iter->second.is_cleared) { in GetMessage()
174 extension->is_cleared = false; in MutableMessage()
178 extension->is_cleared = false; in MutableMessage()
530 } else if (!is_cleared) { in InternalSerializeFieldWithCachedSizesToArray()
580 if (is_cleared) return target; in InternalSerializeMessageSetItemWithCachedSizesToArray()
728 if (is_cleared) return; in SerializeMessageSetItemWithCachedSizes()
759 if (is_cleared) return 0; in MessageSetItemByteSize()
Dextension_set.h517 bool is_cleared : 4; member