Home
last modified time | relevance | path

Searched refs:is_lazy (Results 1 – 3 of 3) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Dextension_set_heavy.cc153 if (iter->second.is_lazy) { in GetMessage()
172 extension->is_lazy = false; in MutableMessage()
179 if (extension->is_lazy) { in MutableMessage()
197 if (iter->second.is_lazy) { in ReleaseMessage()
225 if (iter->second.is_lazy) { in UnsafeArenaReleaseMessage()
396 if (is_lazy) { in SpaceUsedExcludingSelf()
557 if (is_lazy) { in InternalSerializeFieldWithCachedSizesToArray()
589 if (is_lazy) { in InternalSerializeMessageSetItemWithCachedSizesToArray()
738 if (is_lazy) { in SerializeMessageSetItemWithCachedSizes()
768 if (is_lazy) { in MessageSetItemByteSize()
Dextension_set.h524 bool is_lazy : 4; member
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/cpp/
Dcpp_message.cc639 bool is_lazy = false; in GenerateSingularFieldHasBits() local
640 if (is_lazy) { in GenerateSingularFieldHasBits()