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Searched refs:is_negative (Results 1 – 1 of 1) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/
Dparser.cc205 bool is_negative = false; in ConsumeSignedInteger() local
208 is_negative = true; in ConsumeSignedInteger()
213 if (is_negative) value *= -1; in ConsumeSignedInteger()
1343 bool is_negative = TryConsume("-"); in ParseOption() local
1357 if (is_negative) { in ParseOption()
1370 is_negative ? static_cast<uint64>(kint64max) + 1 : kuint64max; in ParseOption()
1372 if (is_negative) { in ParseOption()
1389 uninterpreted_option->set_double_value(is_negative ? -value : value); in ParseOption()
1395 if (is_negative) { in ParseOption()