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/frameworks/av/media/libeffects/data/
Daudio_effects.conf92 library bundle
96 library bundle
100 library bundle
104 library bundle
108 library reverb
112 library reverb
116 library reverb
120 library reverb
124 library visualizer
128 library downmix
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/frameworks/base/media/lib/remotedisplay/
DREADME.txt2 First, com.android.media.remotedisplay.jar is a shared java library
5 library which provides build-time APIs to the unbundled clients.
7 At runtime, the shared library is added to the classloader of the app via the
8 <uses-library> tag. And since Java always tries to load a class from the
9 parent classloader, regardless of whether the stub library is linked to the
11 library.
13 --- Rules of this library ---
14 o The stub library is effectively a PUBLIC API for unbundled remote display providers
18 o This library can see and instantiate internal platform classes, but it must not
20 break clients of the library because they cannot see the internal platform classes.
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/frameworks/base/media/lib/signer/
DREADME.txt2 First, com.android.mediadrm.signer.jar is a shared java library
6 Second, com.android.mediadrm.signer.stubs.jar is a stub for the shared library
9 At runtime, the shared library is added to the classloader of the app via the
10 <uses-library> tag. And since Java always tries to load a class from the
11 parent classloader, regardless of whether the stub library is linked to the
13 library.
15 --- Rules of this library ---
16 o The stub library is effectively a PUBLIC API for unbundled CAST receivers
20 o This library can see and instantiate internal platform classes, but it must not
22 break clients of the library because they cannot see the internal platform classes.
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/frameworks/base/media/lib/tvremote/
DREADME.txt1 This library (com.android.media.tv.remoteprovider.jar) is a shared java library
4 --- Rules of this library ---
5 o This library is effectively a System API for unbundled emote service provider
9 o This library can see and instantiate internal platform classes, but it must not
11 break clients of the library because they cannot see the internal platform classes.
13 This library is distributed in the system image, and loaded as
14 a shared library. So you can change the implementation, but not
17 --- Why does this library exist? ---
22 This library will eventually be replaced when the inputmanager
25 That API isn't ready yet so this library is a compromise to
/frameworks/base/location/lib/
DREADME.txt1 This library (com.android.location.provider.jar) is a shared java library
4 --- Rules of this library ---
5 o This library is effectively a PUBLIC API for unbundled location providers
9 o This library can see and instantiate internal platform classes (such as
12 library because they cannot see the internal platform classes.
14 This library is distributed in the system image, and loaded as
15 a shared library. So you can change the implementation, but not
18 --- Why does this library exists? ---
27 The compromise is this library.
/frameworks/av/include/media/
DPluginLoader.h71 sp<SharedLibrary> library = new SharedLibrary(String8(path)); in loadOne() local
72 if (!library.get()) { in loadOne()
74 library->lastError()); in loadOne()
78 (CreateFactoryFunc)library->lookup(entry); in loadOne()
81 libraries.push(library); in loadOne()
/frameworks/av/media/libmedia/include/media/
DPluginLoader.h71 sp<SharedLibrary> library = new SharedLibrary(String8(path)); in loadOne() local
72 if (!library.get()) { in loadOne()
74 library->lastError()); in loadOne()
78 (CreateFactoryFunc)library->lookup(entry); in loadOne()
81 libraries.push(library); in loadOne()
/frameworks/base/
Dpathmap.mk27 multidex/library/src \
51 extensions/library/src/main \
52 extensions/library/src/doc
/frameworks/minikin/doc/
Dminikin_style.md28 #include <hb.h> // Other library, HarfBuzz, header file.
29 #include <log/log.h> // Other library, Android, header file.
30 #include <unicode/ubidi.h> // Other library, ICU, header file.
38 * `#include <...>` should be used for non local library files.
/frameworks/native/opengl/tests/angeles/
Dlicense-LGPL.txt38 you if you distribute copies of the library or if you modify it.
40 For example, if you distribute copies of the library, whether gratis
43 code. If you link other code with the library, you must provide
45 with the library after making changes to the library and recompiling
49 library, and (2) we offer you this license, which gives you legal
50 permission to copy, distribute and/or modify the library.
53 there is no warranty for the free library. Also, if the library is
63 any patent license obtained for a version of the library must be
73 When a program is linked with a library, whether statically or using
74 a shared library, the combination of the two is legally speaking a
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/frameworks/native/vulkan/libvulkan/
Dlayers_extensions.cpp347 LayerLibrary library(path + "/" + filename, filename); in AddLayerLibrary() local
348 if (!library.Open()) in AddLayerLibrary()
351 if (!library.EnumerateLayers(g_layer_libraries.size(), g_instance_layers)) { in AddLayerLibrary()
352 library.Close(); in AddLayerLibrary()
356 library.Close(); in AddLayerLibrary()
358 g_layer_libraries.emplace_back(std::move(library)); in AddLayerLibrary()
478 const LayerLibrary& library = g_layer_libraries[layer.library_idx]; in GetLayerGetProcAddr() local
479 return library.GetGPA(layer, gpa_name, gpa_name_len); in GetLayerGetProcAddr()
543 LayerLibrary& library = g_layer_libraries[layer.library_idx]; in GetLayerRef() local
544 return LayerRef((library.Open()) ? &layer : nullptr); in GetLayerRef()
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/frameworks/opt/setupwizard/library/
DAndroid.bp2 // Build the platform version of setup wizard library.
23 // Build gingerbread-compat library, which uses AppCompat support library to provide backwards
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/
DREADME.md8 This directory contains the Java Protocol Buffers runtime library.
34 If some tests fail, this library may not work correctly on your
37 4) Install the library into your Maven repository:
50 * protobuf-java: The core Java Protocol Buffers library. Most users only
52 * protobuf-lite: The lite version of core Java Protobuf Buffers library. It
53 is a subset of the core library and is used together with
63 If you would rather not install Maven to build the library, you may
66 library (without the util package).
101 compatibility is needed. If your code is a library itself (i.e. it is used on
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/js/
DREADME.md8 This directory contains the JavaScript Protocol Buffers runtime library.
10 The library is currently compatible with:
21 1. The protobuf runtime library. You can install this with
70 $ protoc --js_out=library=myproto_libs,binary:. messages.proto base.proto
83 The generated code will also `goog.require()` many types in the core library,
84 and they will require many types in the Google Closure library. So make sure
86 generated code, the core library `.js` files in this directory, and the
87 Google Closure library itself.
134 - `--js_out=library=myprotos_lib.js,binary:.`: this contains the options
135 `library=myprotos.lib.js` and `binary` and outputs to the current directory.
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/frameworks/base/test-runner/
DAndroid.bp17 // Build the android.test.runner library
46 // Build the android.test.runner-minus-junit library
49 // library and must not be used elsewhere.
63 // Build the repackaged.android.test.runner library
/frameworks/opt/net/ike/
DREADME.md5 This IKEv2 library is an in-process client library implementing the IKEv2 protocol as well as
/frameworks/native/opengl/libs/
DAndroid.bp1 // Build the ETC1 library
87 // Build META EGL library
193 // Build the wrapper OpenGL ES 1.x library
204 // Build the wrapper OpenGL ES 2.x library
218 // Build the wrapper OpenGL ES 3.x library (this is just different name for v2)
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/
DREADME.md1 This directory contains the C# Protocol Buffers runtime library.
22 The runtime library is built as a portable class library, supporting:
42 Studio 2012 or later, *developers* of the library are required to
43 have Visual Studio 2015 or later, as the library uses C# 6 features
/frameworks/av/services/minijail/
DAndroid.bp16 // Small library for media.extractor and media.codec sandboxing.
23 // Small library for media.extractor and media.codec sandboxing.
/frameworks/base/test-base/
DAndroid.bp17 // Build the android.test.base library
43 // Build the android.test.base_static library
64 // Build the repackaged.android.test.base library
79 // Build the android.test.base-minus-junit library
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/tests/
Dproject.properties15 android.library.reference.1=../filterfw-test-lib
16 android.library.reference.2=../filterfw
/frameworks/base/services/tests/uiservicestests/
DAndroid.bp20 "androidx.test.rules", "hamcrest-library",
23 "hamcrest-library",
/frameworks/av/media/libeffects/testlibs/
DAndroid.mk_3 # Test Reverb library
27 # Test Equalizer library
/frameworks/native/libs/android_runtime_lazy/
DAndroid.bp17 // libandroid_runtime_lazy is a shim library.
21 // a library can be loaded without paying the cost of libandroid_runtime
26 // This library can be used to cut down the dependency between them.
/frameworks/av/media/libeffects/factory/
DEffectsXmlConfigLoader.cpp157 for (auto& library : libs) { in loadLibraries() local
161 libEntry->name = strdup(library.name.c_str()); in loadLibraries()
165 if (!loadLibrary(library.path.c_str(), libEntry.get())) { in loadLibraries()
217 result.lib = findLibrary(effect.library->name.c_str(), libList); in loadEffect()
220 effect.library->name.c_str(), name.c_str()); in loadEffect()

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