/frameworks/av/media/libeffects/data/ |
D | audio_effects.conf | 92 library bundle 96 library bundle 100 library bundle 104 library bundle 108 library reverb 112 library reverb 116 library reverb 120 library reverb 124 library visualizer 128 library downmix [all …]
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/frameworks/base/media/lib/remotedisplay/ |
D | README.txt | 2 First, com.android.media.remotedisplay.jar is a shared java library 5 library which provides build-time APIs to the unbundled clients. 7 At runtime, the shared library is added to the classloader of the app via the 8 <uses-library> tag. And since Java always tries to load a class from the 9 parent classloader, regardless of whether the stub library is linked to the 11 library. 13 --- Rules of this library --- 14 o The stub library is effectively a PUBLIC API for unbundled remote display providers 18 o This library can see and instantiate internal platform classes, but it must not 20 break clients of the library because they cannot see the internal platform classes. [all …]
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/frameworks/base/media/lib/signer/ |
D | README.txt | 2 First, com.android.mediadrm.signer.jar is a shared java library 6 Second, com.android.mediadrm.signer.stubs.jar is a stub for the shared library 9 At runtime, the shared library is added to the classloader of the app via the 10 <uses-library> tag. And since Java always tries to load a class from the 11 parent classloader, regardless of whether the stub library is linked to the 13 library. 15 --- Rules of this library --- 16 o The stub library is effectively a PUBLIC API for unbundled CAST receivers 20 o This library can see and instantiate internal platform classes, but it must not 22 break clients of the library because they cannot see the internal platform classes. [all …]
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/frameworks/base/media/lib/tvremote/ |
D | README.txt | 1 This library (com.android.media.tv.remoteprovider.jar) is a shared java library 4 --- Rules of this library --- 5 o This library is effectively a System API for unbundled emote service provider 9 o This library can see and instantiate internal platform classes, but it must not 11 break clients of the library because they cannot see the internal platform classes. 13 This library is distributed in the system image, and loaded as 14 a shared library. So you can change the implementation, but not 17 --- Why does this library exist? --- 22 This library will eventually be replaced when the inputmanager 25 That API isn't ready yet so this library is a compromise to
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/frameworks/base/location/lib/ |
D | README.txt | 1 This library (com.android.location.provider.jar) is a shared java library 4 --- Rules of this library --- 5 o This library is effectively a PUBLIC API for unbundled location providers 9 o This library can see and instantiate internal platform classes (such as 12 library because they cannot see the internal platform classes. 14 This library is distributed in the system image, and loaded as 15 a shared library. So you can change the implementation, but not 18 --- Why does this library exists? --- 27 The compromise is this library.
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/frameworks/av/include/media/ |
D | PluginLoader.h | 71 sp<SharedLibrary> library = new SharedLibrary(String8(path)); in loadOne() local 72 if (!library.get()) { in loadOne() 74 library->lastError()); in loadOne() 78 (CreateFactoryFunc)library->lookup(entry); in loadOne() 81 libraries.push(library); in loadOne()
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/frameworks/av/media/libmedia/include/media/ |
D | PluginLoader.h | 71 sp<SharedLibrary> library = new SharedLibrary(String8(path)); in loadOne() local 72 if (!library.get()) { in loadOne() 74 library->lastError()); in loadOne() 78 (CreateFactoryFunc)library->lookup(entry); in loadOne() 81 libraries.push(library); in loadOne()
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/frameworks/base/ |
D | pathmap.mk | 27 multidex/library/src \ 51 extensions/library/src/main \ 52 extensions/library/src/doc
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/frameworks/minikin/doc/ |
D | minikin_style.md | 28 #include <hb.h> // Other library, HarfBuzz, header file. 29 #include <log/log.h> // Other library, Android, header file. 30 #include <unicode/ubidi.h> // Other library, ICU, header file. 38 * `#include <...>` should be used for non local library files.
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/frameworks/native/opengl/tests/angeles/ |
D | license-LGPL.txt | 38 you if you distribute copies of the library or if you modify it. 40 For example, if you distribute copies of the library, whether gratis 43 code. If you link other code with the library, you must provide 45 with the library after making changes to the library and recompiling 49 library, and (2) we offer you this license, which gives you legal 50 permission to copy, distribute and/or modify the library. 53 there is no warranty for the free library. Also, if the library is 63 any patent license obtained for a version of the library must be 73 When a program is linked with a library, whether statically or using 74 a shared library, the combination of the two is legally speaking a [all …]
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/frameworks/native/vulkan/libvulkan/ |
D | layers_extensions.cpp | 347 LayerLibrary library(path + "/" + filename, filename); in AddLayerLibrary() local 348 if (!library.Open()) in AddLayerLibrary() 351 if (!library.EnumerateLayers(g_layer_libraries.size(), g_instance_layers)) { in AddLayerLibrary() 352 library.Close(); in AddLayerLibrary() 356 library.Close(); in AddLayerLibrary() 358 g_layer_libraries.emplace_back(std::move(library)); in AddLayerLibrary() 478 const LayerLibrary& library = g_layer_libraries[layer.library_idx]; in GetLayerGetProcAddr() local 479 return library.GetGPA(layer, gpa_name, gpa_name_len); in GetLayerGetProcAddr() 543 LayerLibrary& library = g_layer_libraries[layer.library_idx]; in GetLayerRef() local 544 return LayerRef((library.Open()) ? &layer : nullptr); in GetLayerRef() [all …]
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/frameworks/opt/setupwizard/library/ |
D | Android.bp | 2 // Build the platform version of setup wizard library. 23 // Build gingerbread-compat library, which uses AppCompat support library to provide backwards
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/ |
D | README.md | 8 This directory contains the Java Protocol Buffers runtime library. 34 If some tests fail, this library may not work correctly on your 37 4) Install the library into your Maven repository: 50 * protobuf-java: The core Java Protocol Buffers library. Most users only 52 * protobuf-lite: The lite version of core Java Protobuf Buffers library. It 53 is a subset of the core library and is used together with 63 If you would rather not install Maven to build the library, you may 66 library (without the util package). 101 compatibility is needed. If your code is a library itself (i.e. it is used on
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/js/ |
D | README.md | 8 This directory contains the JavaScript Protocol Buffers runtime library. 10 The library is currently compatible with: 21 1. The protobuf runtime library. You can install this with 70 $ protoc --js_out=library=myproto_libs,binary:. messages.proto base.proto 83 The generated code will also `goog.require()` many types in the core library, 84 and they will require many types in the Google Closure library. So make sure 86 generated code, the core library `.js` files in this directory, and the 87 Google Closure library itself. 134 - `--js_out=library=myprotos_lib.js,binary:.`: this contains the options 135 `library=myprotos.lib.js` and `binary` and outputs to the current directory. [all …]
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/frameworks/base/test-runner/ |
D | Android.bp | 17 // Build the android.test.runner library 46 // Build the android.test.runner-minus-junit library 49 // library and must not be used elsewhere. 63 // Build the repackaged.android.test.runner library
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/frameworks/opt/net/ike/ |
D | README.md | 5 This IKEv2 library is an in-process client library implementing the IKEv2 protocol as well as
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/frameworks/native/opengl/libs/ |
D | Android.bp | 1 // Build the ETC1 library 87 // Build META EGL library 193 // Build the wrapper OpenGL ES 1.x library 204 // Build the wrapper OpenGL ES 2.x library 218 // Build the wrapper OpenGL ES 3.x library (this is just different name for v2)
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/ |
D | README.md | 1 This directory contains the C# Protocol Buffers runtime library. 22 The runtime library is built as a portable class library, supporting: 42 Studio 2012 or later, *developers* of the library are required to 43 have Visual Studio 2015 or later, as the library uses C# 6 features
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/frameworks/av/services/minijail/ |
D | Android.bp | 16 // Small library for media.extractor and media.codec sandboxing. 23 // Small library for media.extractor and media.codec sandboxing.
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/frameworks/base/test-base/ |
D | Android.bp | 17 // Build the android.test.base library 43 // Build the android.test.base_static library 64 // Build the repackaged.android.test.base library 79 // Build the android.test.base-minus-junit library
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/tests/ |
D | project.properties | 15 android.library.reference.1=../filterfw-test-lib 16 android.library.reference.2=../filterfw
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/frameworks/base/services/tests/uiservicestests/ |
D | Android.bp | 20 "androidx.test.rules", "hamcrest-library", 23 "hamcrest-library",
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/frameworks/av/media/libeffects/testlibs/ |
D | Android.mk_ | 3 # Test Reverb library 27 # Test Equalizer library
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/frameworks/native/libs/android_runtime_lazy/ |
D | Android.bp | 17 // libandroid_runtime_lazy is a shim library. 21 // a library can be loaded without paying the cost of libandroid_runtime 26 // This library can be used to cut down the dependency between them.
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/frameworks/av/media/libeffects/factory/ |
D | EffectsXmlConfigLoader.cpp | 157 for (auto& library : libs) { in loadLibraries() local 161 libEntry->name = strdup(library.name.c_str()); in loadLibraries() 165 if (!loadLibrary(library.path.c_str(), libEntry.get())) { in loadLibraries() 217 result.lib = findLibrary(effect.library->name.c_str(), libList); in loadEffect() 220 effect.library->name.c_str(), name.c_str()); in loadEffect()
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