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Searched refs:loadF (Results 1 – 3 of 3) sorted by relevance

/frameworks/opt/gamesdk/samples/bouncyball/app/src/main/cpp/
DCircle.h45 float loadF = workload / 100.0f; in getSegmentsForWorkload() local
47 int num_segmets = (MAX_SEGMENTS - MIN_SEGMENTS) * loadF + MIN_SEGMENTS; in getSegmentsForWorkload()
/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/app/src/main/cpp/
DScene.cpp197 float loadF = sqrtf(workload / 100.0f); in numVerticesForWorkload() local
198 nPhi = loadF*(MAX_PHI - MIN_PHI) + MIN_PHI; in numVerticesForWorkload()
200 nTheta = loadF*(MAX_THETA - MIN_PHI) + MIN_THETA; in numVerticesForWorkload()
/frameworks/rs/
DrsStream.h31 float loadF() { in loadF() function