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Searched refs:look (Results 1 – 25 of 42) sorted by relevance

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/frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/
DTransform.java123 public void look(char dir, TriData tri, int w, int h) { in look() method in Transform
124 mViewMatrix.look(dir, tri, mVoxelDim, w, h); in look()
178 float[] look = {0, 0, 1}; in main() local
179 m.mult3v(look, ret); in main()
DViewMatrix.java213 double[] look = {0, 0, 0}; in main() local
217 v.setLookPoint(look); in main()
261 public void look(char dir, TriData tri, float[] voxelDim, int w, int h) { in look() method in ViewMatrix
/frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/
DVrView.java298 mState1.mTransform.look(looks[last_look], mState1.mCubeScreen, getWidth(), getHeight()); in resetCut()
311 mState1.mTransform.look(ViewMatrix.DOWN_AT, mState1.mCubeScreen, getWidth(), getHeight()); in setVolume()
315 protected void look(int k) { in look() method in VrView
316 mState1.mTransform.look(looks[k], mState1.mCubeVolume, getWidth(), getHeight()); in look()
336 public void setLook(String look) { in setLook() argument
337 int[][] color = mState1.mVolume.getLookColor(look); in setLook()
338 int[][] opacity = mState1.mVolume.getLookOpactiy(look); in setLook()
/frameworks/native/opengl/tests/testFramerate/
DAndroid.bp2 // Test framerate and look for hiccups
/frameworks/native/opengl/libs/EGL/
DGLES_layers.md14 …r for the layer to use (layer_id) and an entrypoint that can be called to look up functions below …
29look up functions independently (i.e. not wait for calls to `AndroidGLESLayer_GetProcAddress`). L…
106look up extensions not known to the EGL loader, active layer initialization is the way to go. The…
142 // look up any entrypoints
246 # Q is the first that will support this, so look for `Q` or 10 for release
248 # Or look for the SDK version, which should be 29 for Q
/frameworks/native/services/surfaceflinger/tests/
DBufferGeneratorShader.h320 // Camera position and "look at"
/frameworks/base/core/proto/android/util/
Dlog.proto51 // Represents a Binary Log in logd, need to look event-log-tags for more info.
62 // Index of the event tag, can look up in event-log-tags file
/frameworks/native/cmds/installd/
Dotapreopt.rc1 # When /data is available, look for A/B artifacts for the current slot and move them
/frameworks/wilhelm/tools/hashgen/
DREADME.txt16 If the differences look OK, then copy the new IID_to_MPH.c back to
/frameworks/base/core/java/android/text/
DDynamicLayout.java525 int look = TextUtils.indexOf(text, '\n', where + after); in reflow() local
526 if (look < 0) in reflow()
527 look = len; in reflow()
529 look++; // we want the index after the \n in reflow()
531 int change = look - (where + after); in reflow()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/conformance/
DREADME.md36 150 lines and is a good example for what this program should look like
/frameworks/base/core/tests/BTtraffic/
DREADME37 To look at the data:
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/m4/
Dacx_check_suncc.m44 dnl nor does it automatically look in standard Solaris places for
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/js/
DREADME.md27 (look for the `protoc-*.zip` files under **Downloads**).
158 For more examples, see the tests. You can also look at the generated code
/frameworks/base/packages/SystemUI/docs/
Dphysics-animation-testing.md4 … state is correct, usability will not be affected - animations might just look a bit off until the…
Dclock-plugins.md25 The goal is to look for bright spots in the luminosity average over a period of
/frameworks/compile/slang/lit-tests/
Dlit.cfg37 # Otherwise look in the path.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/
Dplugin.proto111 // insertion points by placing special annotations in the file that look
121 // could contain things that look like insertion points by accident.
/frameworks/compile/libbcc/tests/debuginfo/
Dlit.site.cfg33 # Otherwise look in the path.
/frameworks/native/cmds/flatland/
DREADME.txt35 The output of flatland should look something like this:
/frameworks/base/tools/orientationplot/
DREADME.txt40 Things to look for:
/frameworks/base/core/proto/android/stats/dnsresolver/
Ddns_resolver.proto136 NS_T_DLV = 32769; // DNSSEC look-aside validatation.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Dfield_mask.proto204 // In proto a field mask for `Profile` may look as such:
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/objectivec/Tests/
Dunittest_objc.proto158 // doesn't like messages that look like initializers but aren't.
/frameworks/compile/mclinker/unittests/
Dtest3.txt171 # After the src version of intl/ is upgraded, we can look at

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