Home
last modified time | relevance | path

Searched refs:mFramebufferImageCache (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp432 while (!mFramebufferImageCache.empty()) { in ~GLESRenderEngine()
433 EGLImageKHR expired = mFramebufferImageCache.front().second; in ~GLESRenderEngine()
434 mFramebufferImageCache.pop_front(); in ~GLESRenderEngine()
845 for (const auto& image : mFramebufferImageCache) { in createFramebufferImageIfNeeded()
860 if (mFramebufferImageCache.size() >= mFramebufferImageCacheSize) { in createFramebufferImageIfNeeded()
861 EGLImageKHR expired = mFramebufferImageCache.front().second; in createFramebufferImageIfNeeded()
862 mFramebufferImageCache.pop_front(); in createFramebufferImageIfNeeded()
865 mFramebufferImageCache.push_back({graphicBuffer->getId(), image}); in createFramebufferImageIfNeeded()
1436 return std::any_of(mFramebufferImageCache.cbegin(), mFramebufferImageCache.cend(), in isFramebufferImageCachedForTesting()
DGLESRenderEngine.h203 std::deque<std::pair<uint64_t, EGLImageKHR>> mFramebufferImageCache; variable