Searched refs:mGLEnvironment (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
D | FilterContext.java | 36 private GLEnvironment mGLEnvironment; field in FilterContext 59 return mGLEnvironment; in getGLEnvironment() 63 if (mGLEnvironment == null) { in initGLEnvironment() 64 mGLEnvironment = environment; in initGLEnvironment() 120 if (mGLEnvironment != null) { in tearDown() 121 mGLEnvironment.tearDown(); in tearDown() 122 mGLEnvironment = null; in tearDown()
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D | GLFrame.java | 69 private GLEnvironment mGLEnvironment; field in GLFrame 81 mGLEnvironment = glEnv; in init() 117 if (!nativeAllocateExternal(mGLEnvironment)) { in initNew() 121 if (!nativeAllocate(mGLEnvironment, getFormat().getWidth(), getFormat().getHeight())) { in initNew() 130 if (!nativeAllocateWithTexture(mGLEnvironment, texId, width, height)) { in initWithTexture() 140 if (!nativeAllocateWithFbo(mGLEnvironment, fboId, width, height)) { in initWithFbo() 166 return mGLEnvironment; in getGLEnvironment() 354 if (!mGLEnvironment.isContextActive()) { in assertGLEnvValid()
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D | ShaderProgram.java | 40 private GLEnvironment mGLEnvironment; field in ShaderProgram 57 mGLEnvironment = getGLEnvironment(context); in ShaderProgram() 58 allocate(mGLEnvironment, null, fragmentShader); in ShaderProgram() 66 mGLEnvironment = getGLEnvironment(context); in ShaderProgram() 67 allocate(mGLEnvironment, vertexShader, fragmentShader); in ShaderProgram() 87 return mGLEnvironment; in getGLEnvironment()
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