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Searched refs:mGLEnvironment (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
DFilterContext.java36 private GLEnvironment mGLEnvironment; field in FilterContext
59 return mGLEnvironment; in getGLEnvironment()
63 if (mGLEnvironment == null) { in initGLEnvironment()
64 mGLEnvironment = environment; in initGLEnvironment()
120 if (mGLEnvironment != null) { in tearDown()
121 mGLEnvironment.tearDown(); in tearDown()
122 mGLEnvironment = null; in tearDown()
DGLFrame.java69 private GLEnvironment mGLEnvironment; field in GLFrame
81 mGLEnvironment = glEnv; in init()
117 if (!nativeAllocateExternal(mGLEnvironment)) { in initNew()
121 if (!nativeAllocate(mGLEnvironment, getFormat().getWidth(), getFormat().getHeight())) { in initNew()
130 if (!nativeAllocateWithTexture(mGLEnvironment, texId, width, height)) { in initWithTexture()
140 if (!nativeAllocateWithFbo(mGLEnvironment, fboId, width, height)) { in initWithFbo()
166 return mGLEnvironment; in getGLEnvironment()
354 if (!mGLEnvironment.isContextActive()) { in assertGLEnvValid()
DShaderProgram.java40 private GLEnvironment mGLEnvironment; field in ShaderProgram
57 mGLEnvironment = getGLEnvironment(context); in ShaderProgram()
58 allocate(mGLEnvironment, null, fragmentShader); in ShaderProgram()
66 mGLEnvironment = getGLEnvironment(context); in ShaderProgram()
67 allocate(mGLEnvironment, vertexShader, fragmentShader); in ShaderProgram()
87 return mGLEnvironment; in getGLEnvironment()