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Searched refs:mIndexCount (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DVertexBuffer.h37 , mIndexCount(0) in VertexBuffer()
82 mIndexCount = indexCount; in allocIndices()
129 unsigned int getIndexCount() const { return mIndexCount; } in getIndexCount()
131 mIndexCount = std::min(newCount, mAllocatedIndexCount); in updateIndexCount()
164 unsigned int mIndexCount; variable
/frameworks/base/rs/java/android/renderscript/
DMesh.java568 int mIndexCount; field in Mesh.TriangleMeshBuilder
613 mIndexCount = 0; in TriangleMeshBuilder()
778 if ((mIndexCount + 3) >= mIndexData.length) { in addTriangle()
783 mIndexData[mIndexCount++] = (short)idx1; in addTriangle()
784 mIndexData[mIndexCount++] = (short)idx2; in addTriangle()
785 mIndexData[mIndexCount++] = (short)idx3; in addTriangle()
828 smb.addIndexSetType(Element.U16(mRS), mIndexCount, Primitive.TRIANGLE); in create() local
837 sm.getIndexSetAllocation(0).copy1DRangeFromUnchecked(0, mIndexCount, mIndexData); in create()
/frameworks/native/opengl/tests/testViewport/src/com/android/test/
DTestView.java107 private int mIndexCount; field in TestView.Grid
132 mIndexCount = indexCount; in Grid()
218 gl11.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, GL10.GL_UNSIGNED_SHORT, 0); in draw()