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Searched refs:mInputWindowCommands (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/gui/
DSurfaceComposerClient.cpp328 mInputWindowCommands = other.mInputWindowCommands; in Transaction()
362 mInputWindowCommands.merge(other.mInputWindowCommands); in merge()
363 other.mInputWindowCommands.clear(); in merge()
504 sf->setTransactionState(composerStates, displayStates, flags, applyToken, mInputWindowCommands, in apply()
508 mInputWindowCommands.clear(); in apply()
1126 mInputWindowCommands.transferTouchFocusCommands.emplace_back(transferTouchFocusCommand); in transferTouchFocus()
1131 mInputWindowCommands.syncInputWindows = true; in syncInputWindows()
/frameworks/native/libs/gui/include/gui/
DSurfaceComposerClient.h314 InputWindowCommands mInputWindowCommands; variable
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp2934 } else if (mInputWindowCommands.syncInputWindows) { in updateInputFlinger()
2955 mInputWindowCommands.syncInputWindows ? mSetInputWindowsListener in updateInputWindowInfo()
2960 mInputWindowCommands = mPendingInputWindowCommands; in commitInputWindowCommands()
2965 for (const auto& transferTouchFocusCommand : mInputWindowCommands.transferTouchFocusCommands) { in executeInputWindowCommands()
2974 mInputWindowCommands.clear(); in executeInputWindowCommands()
DSurfaceFlinger.h1144 InputWindowCommands mInputWindowCommands; variable