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Searched refs:mNextDesiredPresentTime (Results 1 – 1 of 1) sorted by relevance

/frameworks/opt/gamesdk/src/swappyVk/
DSwappyVk.cpp188 uint64_t mNextDesiredPresentTime = 0; member in SwappyVkBase
421 pPresentTimes[i].desiredPresentTime = mNextDesiredPresentTime; in doQueuePresent()
448 if (!mNextDesiredPresentTime) { in calculateNextDesiredPresentTime()
449 mNextDesiredPresentTime = currentTime + mRefreshDur; in calculateNextDesiredPresentTime()
453 mNextDesiredPresentTime += mRefreshDur * mInterval; in calculateNextDesiredPresentTime()
456 if (mNextDesiredPresentTime < currentTime) { in calculateNextDesiredPresentTime()
457 mNextDesiredPresentTime = currentTime + mRefreshDur; in calculateNextDesiredPresentTime()
491 mNextDesiredPresentTime -= kNudgeWithinVsyncBoundaries; in checkPastPresentTiming()
498 mNextDesiredPresentTime += kNudgeWithinVsyncBoundaries; in checkPastPresentTiming()
723 mNextDesiredPresentTime += (mFrameID - mTargetFrameID) * mRefreshDur; in doQueuePresent()
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