Home
last modified time | relevance | path

Searched refs:mPendingRelease (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp148 err = updateAndReleaseLocked(item, &mPendingRelease); in updateTexImage()
176 auto slot = mPendingRelease.isPending ? mPendingRelease.currentTexture : mCurrentTexture; in setReleaseFence()
181 auto buffer = mPendingRelease.isPending ? mPendingRelease.graphicBuffer in setReleaseFence()
190 if (!mPendingRelease.isPending) { in releasePendingBuffer()
197 releaseBufferLocked(mPendingRelease.currentTexture, mPendingRelease.graphicBuffer); in releasePendingBuffer()
201 mPendingRelease = PendingRelease(); in releasePendingBuffer()
DBufferLayerConsumer.h360 PendingRelease mPendingRelease; variable