Searched refs:mPendingRelease (Results 1 – 2 of 2) sorted by relevance
148 err = updateAndReleaseLocked(item, &mPendingRelease); in updateTexImage()176 auto slot = mPendingRelease.isPending ? mPendingRelease.currentTexture : mCurrentTexture; in setReleaseFence()181 auto buffer = mPendingRelease.isPending ? mPendingRelease.graphicBuffer in setReleaseFence()190 if (!mPendingRelease.isPending) { in releasePendingBuffer()197 releaseBufferLocked(mPendingRelease.currentTexture, mPendingRelease.graphicBuffer); in releasePendingBuffer()201 mPendingRelease = PendingRelease(); in releasePendingBuffer()
360 PendingRelease mPendingRelease; variable