Searched refs:mPendingStates (Results 1 – 3 of 3) sorted by relevance
123 mPendingStates.push_back(mCurrentState); in pushPendingState()124 ATRACE_INT(mTransactionName.string(), mPendingStates.size()); in pushPendingState()128 const bool stateUpdateAvailable = !mPendingStates.empty(); in applyPendingStates()129 while (!mPendingStates.empty()) { in applyPendingStates()
157 for (State pendingState : mPendingStates) { in removeRemoteSyncPoints()714 mPendingStates.push_back(mCurrentState); in pushPendingState()715 ATRACE_INT(mTransactionName.string(), mPendingStates.size()); in pushPendingState()720 *stateToCommit = mPendingStates[0]; in popPendingState()722 mPendingStates.removeAt(0); in popPendingState()723 ATRACE_INT(mTransactionName.string(), mPendingStates.size()); in popPendingState()728 while (!mPendingStates.empty()) { in applyPendingStates()729 if (mPendingStates[0].barrierLayer_legacy != nullptr) { in applyPendingStates()741 mPendingStates[0].frameNumber_legacy) { in applyPendingStates()771 if (!mPendingStates.empty()) { in applyPendingStates()[all …]
842 Vector<State> mPendingStates; variable