Searched refs:mPropX (Results 1 – 1 of 1) sorted by relevance
64 private CanvasProperty<Float> mPropX; field in RippleForeground172 c.drawCircle(mPropX, mPropY, mPropRadius, mPropPaint); in drawHardware()252 mPropX = CanvasProperty.createFloat(getCurrentX()); in startHardwareEnter()263 final RenderNodeAnimator x = new RenderNodeAnimator(mPropX, mTargetX); in startHardwareEnter()389 mPropX = null; in clearHwProps()