Searched refs:mProtectedTexName (Results 1 – 2 of 2) sorted by relevance
175 GLuint mProtectedTexName; variable
381 glGenTextures(1, &mProtectedTexName); in GLESRenderEngine()382 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); in GLESRenderEngine()1107 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); in setupLayerBlackedOut()1108 Texture texture(Texture::TEXTURE_2D, mProtectedTexName); in setupLayerBlackedOut()