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Searched refs:mQueueItems (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferQueueLayer.cpp103 const int64_t addedTime = mQueueItems[0].mTimestamp; in shouldPresentNow()
130 if (mQueueItems[0].mIsDroppable) { in fenceHasSignaled()
137 return mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in fenceHasSignaled()
146 return mQueueItems[0].mTimestamp <= mFlinger->mScheduler->expectedPresentTime(); in framePresentTimeIsCurrent()
201 uint64_t frameNumber = mQueueItems[0].mFrameNumber; in getFrameNumber()
210 for (int i = 1; i < mQueueItems.size(); i++) { in getFrameNumber()
212 mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in getFrameNumber()
218 if (mQueueItems[i].mIsAutoTimestamp) { in getFrameNumber()
222 const nsecs_t desiredPresent = mQueueItems[i].mTimestamp; in getFrameNumber()
228 frameNumber = mQueueItems[i].mFrameNumber; in getFrameNumber()
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DBufferQueueLayer.h131 Vector<BufferItem> mQueueItems; variable