Searched refs:mQueueItems (Results 1 – 2 of 2) sorted by relevance
103 const int64_t addedTime = mQueueItems[0].mTimestamp; in shouldPresentNow()130 if (mQueueItems[0].mIsDroppable) { in fenceHasSignaled()137 return mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in fenceHasSignaled()146 return mQueueItems[0].mTimestamp <= mFlinger->mScheduler->expectedPresentTime(); in framePresentTimeIsCurrent()201 uint64_t frameNumber = mQueueItems[0].mFrameNumber; in getFrameNumber()210 for (int i = 1; i < mQueueItems.size(); i++) { in getFrameNumber()212 mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; in getFrameNumber()218 if (mQueueItems[i].mIsAutoTimestamp) { in getFrameNumber()222 const nsecs_t desiredPresent = mQueueItems[i].mTimestamp; in getFrameNumber()228 frameNumber = mQueueItems[i].mFrameNumber; in getFrameNumber()[all …]
131 Vector<BufferItem> mQueueItems; variable