Searched refs:mRefreshPending (Results 1 – 8 of 8) sorted by relevance
101 bool isBufferLatched() const override { return mRefreshPending; } in isBufferLatched()166 bool mRefreshPending{false};
347 mRefreshPending = false; in onPreComposition()416 if (mRefreshPending) { in latchBuffer()455 mRefreshPending = true; in latchBuffer()
433 mRefreshPending = false; in fakeVsync()
1033 std::atomic<bool> mRefreshPending = false; variable
1403 mRefreshPending = true; in signalRefresh()1738 mRefreshPending = false; in handleMessageRefresh()5849 if (mRefreshPending) { in captureScreenCommon()
1319 info.mRefreshPending = isBufferLatched(); in getLayerDebugInfo()
61 RETURN_ON_ERROR(parcel->writeBool(mRefreshPending)); in writeToParcel()105 RETURN_ON_ERROR(parcel->readBool(&mRefreshPending)); in readFromParcel()140 info.mRefreshPending); in to_string()
66 bool mRefreshPending = false; variable