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Searched refs:mRefreshPending (Results 1 – 8 of 8) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferLayer.h101 bool isBufferLatched() const override { return mRefreshPending; } in isBufferLatched()
166 bool mRefreshPending{false};
DBufferLayer.cpp347 mRefreshPending = false; in onPreComposition()
416 if (mRefreshPending) { in latchBuffer()
455 mRefreshPending = true; in latchBuffer()
DBufferQueueLayer.cpp433 mRefreshPending = false; in fakeVsync()
DSurfaceFlinger.h1033 std::atomic<bool> mRefreshPending = false; variable
DSurfaceFlinger.cpp1403 mRefreshPending = true; in signalRefresh()
1738 mRefreshPending = false; in handleMessageRefresh()
5849 if (mRefreshPending) { in captureScreenCommon()
DLayer.cpp1319 info.mRefreshPending = isBufferLatched(); in getLayerDebugInfo()
/frameworks/native/libs/gui/
DLayerDebugInfo.cpp61 RETURN_ON_ERROR(parcel->writeBool(mRefreshPending)); in writeToParcel()
105 RETURN_ON_ERROR(parcel->readBool(&mRefreshPending)); in readFromParcel()
140 info.mRefreshPending); in to_string()
/frameworks/native/libs/gui/include/gui/
DLayerDebugInfo.h66 bool mRefreshPending = false; variable