Searched refs:mShaderPrograms (Results 1 – 2 of 2) sorted by relevance
32 mShaderPrograms(nullptr), in GLHelper()104 if (mShaderPrograms != nullptr) { in tearDown()105 delete[] mShaderPrograms; in tearDown()106 mShaderPrograms = nullptr; in tearDown()191 *outPgm = mShaderPrograms[i]; in getShaderProgram()393 mShaderPrograms = new GLuint[numShaders]; in setUpShaders()412 result = linkShaderProgram(vs, fs, &mShaderPrograms[i]); in setUpShaders()
85 GLuint* mShaderPrograms; variable