Searched refs:mTexturePoolSize (Results 1 – 2 of 2) sorted by relevance
589 ++mTexturePoolSize; in getNewTexture()2125 if (mTexturePool.size() < mTexturePoolSize) { in postComposition()2126 const size_t refillCount = mTexturePoolSize - mTexturePool.size(); in postComposition()2128 mTexturePool.resize(mTexturePoolSize); in postComposition()2131 } else if (mTexturePool.size() > mTexturePoolSize) { in postComposition()2132 const size_t deleteCount = mTexturePool.size() - mTexturePoolSize; in postComposition()2133 const size_t offset = mTexturePoolSize; in postComposition()2135 mTexturePool.resize(mTexturePoolSize); in postComposition()
1039 uint32_t mTexturePoolSize = 0; variable