Searched refs:mTraceGpuCompletion (Results 1 – 2 of 2) sorted by relevance
197 bool mTraceGpuCompletion = false; variable
422 mTraceGpuCompletion = true; in GLESRenderEngine()487 if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer) && fenceFd.get() >= 0) { in flush()507 if (CC_UNLIKELY(mTraceGpuCompletion && mFlushTracer)) { in finish()