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Searched refs:mWaitingCondition (Results 1 – 4 of 4) sorted by relevance

/frameworks/opt/gamesdk/src/swappy/
DChoreographerThread.cpp69 std::condition_variable mWaitingCondition; member in swappy::NDKChoreographerThread
107 mWaitingCondition.wait(lock, [&]() REQUIRES(mWaitingMutex) { in NDKChoreographerThread()
148 mWaitingCondition.notify_all(); in looperThread()
DSwappy.cpp446 mWaitingCondition.notify_all(); in wakeClient()
477 mWaitingCondition.wait(lock, [&]() { return mCurrentFrame >= frameNumber; }); in waitUntil()
484 mWaitingCondition.wait(lock, [&]() { return mCurrentFrame >= target; }); in waitOneFrame()
DSwappy.h204 std::condition_variable mWaitingCondition; variable
/frameworks/opt/gamesdk/src/swappyVk/
DSwappyVk.cpp186 std::condition_variable mWaitingCondition; member in SwappyVkBase
236 mWaitingCondition.wait(lock, [&]() { return mChoreographer != nullptr; }); in startChoreographerThread()
269 mWaitingCondition.notify_all(); in looperThread()
293 mWaitingCondition.notify_all(); in onDisplayRefresh()
679 mWaitingCondition.wait(lock, [&]() { in waitForFenceChoreographer()
705 mWaitingCondition.wait(lock, [&]() { in doQueuePresent()
804 mWaitingCondition.wait(lock, [&]() { in doGetRefreshCycleDuration()
827 mWaitingCondition.wait(lock, [&]() { in doQueuePresent()