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Searched refs:managedState (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp1161 Description managedState = mState; in drawMesh() local
1181 managedState.inputTransformMatrix = mDisplayP3ToXyz; in drawMesh()
1184 managedState.inputTransformMatrix = mBt2020ToXyz; in drawMesh()
1187 managedState.inputTransformMatrix = mSrgbToXyz; in drawMesh()
1194 managedState.outputTransformMatrix = mXyzToBt2020; in drawMesh()
1197 managedState.outputTransformMatrix = mXyzToDisplayP3; in drawMesh()
1200 managedState.outputTransformMatrix = mXyzToSrgb; in drawMesh()
1219 managedState.outputTransformMatrix = mSrgbToBt2020; in drawMesh()
1221 managedState.outputTransformMatrix = mDisplayP3ToBt2020; in drawMesh()
1226 managedState.outputTransformMatrix = mSrgbToDisplayP3; in drawMesh()
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