/frameworks/base/core/java/android/text/style/ |
D | IconMarginSpan.java | 101 int need = ht - (v + fm.descent - fm.ascent - istartv); in chooseHeight() local 102 if (need > 0) { in chooseHeight() 103 fm.descent += need; in chooseHeight() 106 need = ht - (v + fm.bottom - fm.top - istartv); in chooseHeight() 107 if (need > 0) { in chooseHeight() 108 fm.bottom += need; in chooseHeight()
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D | DrawableMarginSpan.java | 104 int need = ht - (v + fm.descent - fm.ascent - istartv); in chooseHeight() local 105 if (need > 0) { in chooseHeight() 106 fm.descent += need; in chooseHeight() 109 need = ht - (v + fm.bottom - fm.top - istartv); in chooseHeight() 110 if (need > 0) { in chooseHeight() 111 fm.bottom += need; in chooseHeight()
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/javanano/src/main/java/com/google/protobuf/nano/ |
D | FieldArray.java | 228 private int idealIntArraySize(int need) { in idealIntArraySize() argument 229 return idealByteArraySize(need * 4) / 4; in idealIntArraySize() 232 private int idealByteArraySize(int need) { in idealByteArraySize() argument 234 if (need <= (1 << i) - 12) in idealByteArraySize() 237 return need; in idealByteArraySize()
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/frameworks/opt/gamesdk/src/tuningfork/tools/validation/ |
D | CONTRIBUTING.md | 4 just a few small guidelines you need to follow. 14 You generally only need to submit a CLA once, so if you've already submitted one 15 (even if it was for a different project), you probably don't need to do it
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/frameworks/base/packages/SystemUI/docs/ |
D | dagger.md | 46 - `SystemUIFactory` `@Provides` dependencies that need to be overridden by SystemUI 58 object you need injected. The subcomponent also needs to be added to 123 If you need to access this from Dependency#get, then add an adapter to Dependency 141 Fragments are created as part of the FragmentManager, so they need to be 154 If you need to create your fragment (i.e. for the add or replace transaction), 163 Generally, you shouldn't need to inject for a view, as the view should 169 lot of code that could benefit from injection and will need to be migrated 180 Presumably you need to inflate that view from XML (otherwise why do you 181 need anything special? see earlier sections about generic injection). To obtain
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D | plugins.md | 5 … and only on the devices which need to use the prototype. You can distribute early prototype dire… 15 All interfaces need to be independent and not reference classes from SysUI. They should be placed … 148 Plugins need to be signed with the platform cert, so you’ll need a copy of the keystore that contai… 177 To be able to implement a plugin, you’ll need a jar file that contains the plugin classes for compi… 183 …need to include it in your android studio project as a file dependency. Once it is included chang…
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/ruby/ |
D | README.md | 7 build process in this directory only installs the extension; you need to 23 Once the gem is installed, you may or may not need `protoc`. If you write your 24 message type descriptions directly in the Ruby DSL, you do not need it. 58 To build this Ruby extension, you will need: 65 To Build the JRuby extension, you will need: 104 * We then append the upload version: "3.0.0.alpha.2.0" or "3.0.0.0". If we need
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/frameworks/ex/common/java/com/android/common/widget/ |
D | GroupingListAdapter.java | 218 private int idealLongArraySize(int need) { in idealLongArraySize() argument 219 return idealByteArraySize(need * 8) / 8; in idealLongArraySize() 223 private int idealByteArraySize(int need) { in idealByteArraySize() argument 225 if (need <= (1 << i) - 12) in idealByteArraySize() 228 return need; in idealByteArraySize()
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/frameworks/native/cmds/dumpstate/ |
D | README.md | 17 If you're working on device-specific code, you might need to build them as well. 31 you're working with `userdebug` variant, you may need to run the following to 38 * If you're working with `eng` variant, you may need to run the following to
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/frameworks/av/media/libnblog/ |
D | Writer.cpp | 153 const size_t need = etr.mLength + Entry::kOverhead; // mEvent, mLength, data[mLength], mLength in log() local 161 for (size_t i = 0; i < need; i++) { in log() 165 mFifoWriter->write(temp, need); in log()
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/frameworks/rs/tests/java_api/Refocus/dataExtraction/ |
D | RefocusTestTimingProcess.txt | 8 …need to add the running time of the same kernel together to get the total time of one kernel. For … 14 …ge them, organize 3 sets of data like the following(all tests in the file need to have 3 sets of d…
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/ |
D | README.md | 30 If you get the source from github, you need to generate the configure script 74 To compile a package that uses Protocol Buffers, you need to pass 112 For a Mac system, Unix tools are not available by default. You will first need 165 Also, you will need to use gmake instead of make. 173 Also, you will need to use GNU `make` (`gmake`) instead of AIX `make`. 178 If you only need the protoc binary, you can download it from the release
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/frameworks/layoutlib/bridge/tests/res/testApp/MyApplication/ |
D | .gitignore | 6 # We need the built .class files to load custom views and R class.
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/frameworks/av/media/libstagefright/codecs/hevcdec/ |
D | Android.bp | 22 // We need this because the current asm generates the following link error:
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/frameworks/wilhelm/tools/mphtogen/ |
D | README.txt | 2 You need to do this after modifying any of the MPH-related files.
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/frameworks/base/core/java/org/chromium/arc/ |
D | EventLogTags.logtags | 6 # In case of conflicts build will fail, so we do not need to worry too much
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/frameworks/base/cmds/uiautomator/library/ |
D | apicheck_msg_current.txt | 13 you will need approval.
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/frameworks/opt/setupwizard/tools/gradle/ |
D | android.properties | 14 // that we need to disable them here for now
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/frameworks/native/libs/input/tests/ |
D | Android.bp | 29 // NOTE: This is a compile time test, and does not need to be
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/python/ |
D | README.md | 18 Python part of the code. In this case, you will need to obtain the 108 NOTE: To use C++ implementation, you need to export an environment 126 To use the C++ implementation, you need to install the C++ protobuf runtime
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/util/python/ |
D | BUILD | 6 # Projects that include protobuf using a Bazel external repository will need to
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/frameworks/av/drm/mediadrm/plugins/clearkey/hidl/protos/ |
D | DeviceFiles.proto | 15 // need this if we are using libprotobuf-cpp-2.3.0-lite
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/frameworks/compile/libbcc/tests/debuginfo/ |
D | README | 31 You need the following tools (not built by the android build system) on 35 In addition, you need a build of gdbserver available in the prebuilt directory.
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/protoc-artifacts/ |
D | README.md | 8 would not need to compile and install ``protoc`` for their systems. 27 If you just checked out the Protobuf source from github, you need to 68 You need to perform the deployment for every platform that you want to 91 subsequent deployments you will need to provide the repository name that you
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/objectivec/ |
D | GPBRootObject.m | 64 // Note that the dictionary lasts for the lifetime of our app, so no need 66 // startup, and so the keys don't need to be retained/released. 188 // The method is getting wired in to the class, so no need to keep it in 202 // size of the protos somewhat because the singletonNameC wouldn't need
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