Searched refs:needsRecompute (Results 1 – 3 of 3) sorted by relevance
263 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled() local266 if (needsRecompute && mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) { in setFilteringEnabled()270 if (needsRecompute && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in setFilteringEnabled()
313 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled() local316 if (needsRecompute && mCurrentTextureBuffer == nullptr) { in setFilteringEnabled()320 if (needsRecompute && mCurrentTextureBuffer != nullptr) { in setFilteringEnabled()
724 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled() local727 if (needsRecompute && mCurrentTextureImage==nullptr) { in setFilteringEnabled()731 if (needsRecompute && mCurrentTextureImage != nullptr) { in setFilteringEnabled()