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Searched refs:needsRecompute (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/surfacetexture/
DSurfaceTexture.cpp263 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled() local
266 if (needsRecompute && mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) { in setFilteringEnabled()
270 if (needsRecompute && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { in setFilteringEnabled()
/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp313 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled() local
316 if (needsRecompute && mCurrentTextureBuffer == nullptr) { in setFilteringEnabled()
320 if (needsRecompute && mCurrentTextureBuffer != nullptr) { in setFilteringEnabled()
/frameworks/native/libs/gui/
DGLConsumer.cpp724 bool needsRecompute = mFilteringEnabled != enabled; in setFilteringEnabled() local
727 if (needsRecompute && mCurrentTextureImage==nullptr) { in setFilteringEnabled()
731 if (needsRecompute && mCurrentTextureImage != nullptr) { in setFilteringEnabled()