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Searched refs:new_working_directory (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/testing/
Dfile.cc195 bool File::ChangeWorkingDirectory(const string& new_working_directory) { in ChangeWorkingDirectory() argument
196 return chdir(new_working_directory.c_str()) == 0; in ChangeWorkingDirectory()
Dfile.h81 static bool ChangeWorkingDirectory(const string& new_working_directory);