Searched refs:normX (Results 1 – 1 of 1) sorted by relevance
91 public float getAbsoluteX(float normX) { in getAbsoluteX() argument92 if (normX < 0.5f) { in getAbsoluteX()93 return (normX - 0.5f) / 0.5f * -relativeMin; in getAbsoluteX()95 return (normX - 0.5f) / 0.5f * relativeMax; in getAbsoluteX()996 float normX = getNormalizedXFromUnfocusedY(mInitialTopOffset, FROM_TOP); in getStackScrollForTaskAtInitialOffset() local999 mUnfocusedRange.getAbsoluteX(normX)), mMinScrollP, mMaxScrollP); in getStackScrollForTaskAtInitialOffset()