Searched refs:numAxes (Results 1 – 3 of 3) sorted by relevance
51 const uint32_t numAxes = getNumberOfElements(axesShape); in compute() local53 std::vector<int> tempAxes(numAxes); in compute()59 outputShape.dimensions.size(), context->getInputBuffer<int32_t>(kInputAxes), numAxes, in compute()113 const uint32_t numAxes = getNumberOfElements(axesShape); in prepare() local114 for (uint32_t i = 0; i < numAxes; ++i) { in prepare()
1026 final int numAxes = mMotionRanges.size(); in toString() local1027 for (int i = 0; i < numAxes; i++) { in toString()
7201 size_t numAxes = mAxes.size(); in dump() local7202 for (size_t i = 0; i < numAxes; i++) { in dump()7305 size_t numAxes = mAxes.size(); in configure() local7306 for (size_t i = 0; i < numAxes; i++) { in configure()7322 numAxes -= 1; in configure()7330 size_t numAxes = mAxes.size(); in haveAxis() local7331 for (size_t i = 0; i < numAxes; i++) { in haveAxis()7375 size_t numAxes = mAxes.size(); in reset() local7376 for (size_t i = 0; i < numAxes; i++) { in reset()7448 size_t numAxes = mAxes.size(); in sync() local[all …]