Searched refs:numFramesAvailableToWrite (Results 1 – 3 of 3) sorted by relevance
613 uint32_t numFramesAvailableToWrite = in renderAudio() local618 numFramesAvailableToWrite * state->mAudioTrack->frameSize(); in renderAudio()643 (long long)delayUs, numFramesAvailableToWrite, numFramesWritten); in renderAudio()
1005 ssize_t numFramesAvailableToWrite = in onDrainAudioQueue()1008 if (numFramesAvailableToWrite == mAudioSink->frameCount()) { in onDrainAudioQueue()1012 mAudioSink->frameCount() - numFramesAvailableToWrite); in onDrainAudioQueue()
1018 ssize_t numFramesAvailableToWrite = in onDrainAudioQueue()1021 if (numFramesAvailableToWrite == mAudioSink->frameCount()) { in onDrainAudioQueue()1025 mAudioSink->frameCount() - numFramesAvailableToWrite); in onDrainAudioQueue()