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Searched refs:numFramesAvailableToWrite (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/cmds/stagefright/
DSimplePlayer.cpp613 uint32_t numFramesAvailableToWrite = in renderAudio() local
618 numFramesAvailableToWrite * state->mAudioTrack->frameSize(); in renderAudio()
643 (long long)delayUs, numFramesAvailableToWrite, numFramesWritten); in renderAudio()
/frameworks/av/media/libmediaplayer2/nuplayer2/
DNuPlayer2Renderer.cpp1005 ssize_t numFramesAvailableToWrite = in onDrainAudioQueue()
1008 if (numFramesAvailableToWrite == mAudioSink->frameCount()) { in onDrainAudioQueue()
1012 mAudioSink->frameCount() - numFramesAvailableToWrite); in onDrainAudioQueue()
/frameworks/av/media/libmediaplayerservice/nuplayer/
DNuPlayerRenderer.cpp1018 ssize_t numFramesAvailableToWrite = in onDrainAudioQueue()
1021 if (numFramesAvailableToWrite == mAudioSink->frameCount()) { in onDrainAudioQueue()
1025 mAudioSink->frameCount() - numFramesAvailableToWrite); in onDrainAudioQueue()