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Searched refs:numOutputSlots (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/media/codec2/sfplugin/
DCCodecBufferChannel.cpp815 size_t numOutputSlots = outputDelayValue + kSmoothnessFactor; in start() local
951 output->maxDequeueBuffers = numOutputSlots + reorderDepth.value + kRenderingDepth; in start()
1061 output->numSlots = numOutputSlots; in start()
1066 output->buffers.reset(new RawGraphicOutputBuffers(numOutputSlots, mName)); in start()
1087 output->buffers = output->buffers->toArrayMode(numOutputSlots); in start()
1334 size_t numOutputSlots = mOutput.lock()->numSlots; in handleWork() local
1337 numOutputSlots + reorderDepth.value + kRenderingDepth; in handleWork()
1384 size_t numOutputSlots = 0; in handleWork() local
1388 numOutputSlots = outputDelay.value + kSmoothnessFactor; in handleWork()
1389 if (output->numSlots < numOutputSlots) { in handleWork()
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DCCodecBuffers.cpp1034 size_t numOutputSlots, const char *componentName, const char *name) in RawGraphicOutputBuffers() argument
1037 kMaxLinearBufferSize * numOutputSlots)) { } in RawGraphicOutputBuffers()
DCCodecBuffers.h864 size_t numOutputSlots, const char *componentName, const char *name = "2D-BB-Output");