Searched refs:pSessionContext (Results 1 – 1 of 1) sorted by relevance
196 SessionContext *pSessionContext; in EffectCreate() local322 pSessionContext = &GlobalSessionMemory[pContext->pBundledContext->SessionNo]; in EffectCreate()328 pSessionContext->bBassInstantiated = LVM_TRUE; in EffectCreate()336 pSessionContext->bVirtualizerInstantiated=LVM_TRUE; in EffectCreate()344 pSessionContext->bEqualizerInstantiated = LVM_TRUE; in EffectCreate()352 pSessionContext->bVolumeInstantiated = LVM_TRUE; in EffectCreate()393 SessionContext *pSessionContext = &GlobalSessionMemory[pContext->pBundledContext->SessionNo]; in EffectRelease() local399 pSessionContext->bBassInstantiated = LVM_FALSE; in EffectRelease()406 pSessionContext->bVirtualizerInstantiated = LVM_FALSE; in EffectRelease()413 pSessionContext->bEqualizerInstantiated =LVM_FALSE; in EffectRelease()[all …]