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Searched refs:parsed_value (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/
Dcommand_line_interface.cc1037 bool parsed_value = false; in ParseArgument() local
1042 parsed_value = true; in ParseArgument()
1051 parsed_value = true; in ParseArgument()
1063 parsed_value = true; in ParseArgument()
1067 parsed_value = !value->empty(); in ParseArgument()
1074 if (parsed_value) { in ParseArgument()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/stubs/
Dstrutil.cc1274 volatile double parsed_value = strtod(buffer, NULL); in DoubleToBuffer() local
1275 if (parsed_value != value) { in DoubleToBuffer()
1386 float parsed_value; in FloatToBuffer() local
1387 if (!safe_strtof(buffer, &parsed_value) || parsed_value != value) { in FloatToBuffer()