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Searched refs:pass_pool_and_factory (Results 1 – 1 of 1) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/cpp/
Dcpp_message.cc1574 const bool pass_pool_and_factory = false; in GenerateDescriptorInitializer() local
1575 vars["fn"] = pass_pool_and_factory ? in GenerateDescriptorInitializer()
1624 if (pass_pool_and_factory) { in GenerateDescriptorInitializer()