Searched refs:playbackThread (Results 1 – 5 of 5) sorted by relevance
634 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in destroy() local635 wasActive = playbackThread->destroyTrack_l(this); in destroy()971 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in start() local976 mObservedUnderruns = playbackThread->getFastTrackUnderruns(mFastIndex); in start()978 status = playbackThread->addTrack_l(this); in start()1024 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in stop() local1025 if (playbackThread->mActiveTracks.indexOf(this) < 0) { in stop()1040 playbackThread->broadcast_l(); in stop()1054 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in pause() local1071 playbackThread->broadcast_l(); in pause()[all …]
1612 PlaybackThread *playbackThread = checkPlaybackThread_l(output); in getRenderPosition() local1613 if (playbackThread != NULL) { in getRenderPosition()1614 return playbackThread->getRenderPosition(halFrames, dspFrames); in getRenderPosition()2391 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in openOutput() local2392 *latencyMs = playbackThread->latency(); in openOutput()2395 playbackThread->ioConfigChanged(AUDIO_OUTPUT_OPENED); in openOutput()2400 mPrimaryHardwareDev = playbackThread->getOutput()->audioHwDev; in openOutput()2448 sp<PlaybackThread> playbackThread; in closeOutput_nonvirtual() local2452 playbackThread = checkPlaybackThread_l(output); in closeOutput_nonvirtual()2453 if (playbackThread != NULL) { in closeOutput_nonvirtual()[all …]
378 PatchTrack(PlaybackThread *playbackThread,
5981 const wp<AudioFlinger::PlaybackThread>& playbackThread) in AsyncCallbackThread() argument5983 mPlaybackThread(playbackThread), in AsyncCallbackThread()6028 sp<AudioFlinger::PlaybackThread> playbackThread = mPlaybackThread.promote(); in threadLoop() local6029 if (playbackThread != 0) { in threadLoop()6031 playbackThread->resetWriteBlocked(writeAckSequence >> 1); in threadLoop()6034 playbackThread->resetDraining(drainSequence >> 1); in threadLoop()6037 playbackThread->onAsyncError(); in threadLoop()6613 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in outputsReady() local6615 if (playbackThread->standby() && !playbackThread->isSuspended()) { in outputsReady()
1375 explicit AsyncCallbackThread(const wp<PlaybackThread>& playbackThread);